#pragma once

#include"HiKernel/HiModule.h"
#include <string.h>


class HI_DLLEXPORT mHiIntro : public HiModule
{
private:
	struct INTRO
	{
		std::string IntroImage;

	};

	std::vector<INTRO*> m_vIntroMenu;

protected:

	NiActorManager* m_spActorManagersdds;

	NiScreenTexture* spLoadGame;

public:
	mHiIntro(HiXmlNode*xml=NULL);                                   
	virtual ~mHiIntro();        



	void PostConfig();// {} ;
	void Update();     
	void Render();  
	void Terminate();  


	int ParseXml(HiXmlNode*xml);//{return 1;};
	// virtual int SetXmlAttrs(HiXmlNode*xml)                  { return 1; }

};